Your one-stop resource for learning OpenGL and C++ for game development is Learn OpenGL. This book will get you up to speed on the essentials, covering everything from setting up the development environment to getting started with the principles of drawing and shaders, as well as ideas like lighting, model loading, and cube mapping.
The basic text for the study of digital image processing is Image Processing. Students who have prior knowledge in mathematical analysis, vectors, matrices, probability, statistics, linear systems, and computer programming are suitable for the book. They should also be in their first year of graduate school. This book's emphasis, like in all previous versions, is on basics.
The first book to provide a fair discussion of both the fundamentals of image processing and the software ideas guiding its implementation is Digital Image Processing Using MATLAB. The MathWorks, Inc., a pioneer in scientific computing, and its Image Processing Toolbox are both integrated throughout the book.
The fourth edition of continues its cutting-edge focus on recent advancements in all widely used areas of image processing as it marks the book's 40th anniversary. It concentrates on concepts that are fundamental and have a wide range of applications.
Digital Design, 6th Edition is a fresh take on a time-tested, authoritative reference that explains the fundamentals of digital design in an understandable way. The manual includes instructions suitable for a range of digital applications as well as the fundamental tools for designing digital circuits.
Fundamental Method Patternmaking for Fashion Design, a well-known resource for thorough coverage, superb drawings, and unambiguous directions, provides in-depth yet approachable explanations of the fundamentals of patternmaking. Focusing on the recurrent idea that every design is derived from one or more of the three primary patternmaking and design principles—dart manipulation, additional fullness, and contouring—it gives students all the pertinent knowledge required to accurately create patterns in any level of complexity. Some novel, fresh details in this work are as follows: updated with state-of-the-art drawings and designs. Chapter 27, Knit section has been updated with a riff.
Adobe Photoshop CC Classroom in a Book (2018 release) by Adobe Press is the best option for creative professionals looking for the quickest, most straightforward, and most thorough way to learn Adobe Photoshop. The fifteen project-based lessons cover the fundamental Photoshop skills, such as how to make picture composites, adjust, enhance, and distort digital photos, and get them ready for print and the web.
Digital Design, Sixth Edition, a contemporary rewrite of a classic authoritative guide, explains the basic ideas of digital design in an understandable way. The book offers methods appropriate for a range of digital applications as well as the fundamental tools for designing digital circuits. This edition of Digital Design, like the earlier ones, encourages a multimodal approach to education with an emphasis on digital design, independent of language. The book provides parallel tracks of presentation of several languages, acknowledging that three public-domain languages—Verilog, VHDL, and System Verilog—all play a part in design flows for today's digital products.
Research Design and Methods: Students are guided through the whole research process by using a Process Approach, which includes concept generation and development, study design and execution, data analysis, and reporting. The writers enlighten students about the various choices they have to make while planning and carrying out research, and they show them how their choices at the outset impact the data collection, analysis, and interpretation that happens later on in the process. The material is guided by an emphasis on the significance of ethical behavior in the treatment of research subjects and the reporting of study findings.
This product, which is meant for a UG course on Digital Principles and Logic Design, seeks to educate students the basic ideas of traditional manual digital design and demonstrate how digital circuits are constructed in the modern day utilizing CAD tools. Examples involving basic circuit design utilizing both manual techniques and contemporary CAD-tool-based methodologies are used to illustrate basic ideas.
The necessity to find the best and most affordable methods when developing reinforced concrete structures led to the creation of this manual. It includes straightforward yet incredibly flexible design curves for variously shaped beams, columns, and slabs as well as structural elements and reinforcing detailing.Standouts: Specialized and adaptable design curves for rectangular and T-beam sections for flexure and shear, as well as slabs for flexure, based on working stress and limit state techniques Create circular, rectangular, L, T, and + shaped design curves for columns. The method used is direct, eliminating the need for approximation and iteration, and the curves are built for a wide variety of geometry and strengthened details. includes over 400 design examples, drawings, and charts.
The fifth edition of Digital Design is a contemporary rewrite of the seminal work of authority on the subject. This book provides straightforward, approachable instruction on the fundamentals of digital design. The book offers processes appropriate for a range of digital applications together with the fundamental tools for designing digital circuits.
This inexpensive guide, which costs less than $25 and has 32 pages of full-color examples, is an ideal resource for serious amateurs and nonprofessional photographers who use digital cameras for work. takes readers through the full process of taking digital pictures, from taking pictures to processing them in a digital darkroom to printing, categorizing, and posting the results online. Choosing cameras, printers, and accessories; learning the fundamentals of using a digital camera; achieving excellent results when photographing people, sports, landscapes, and wildlife; and using Photoshop and other image-editing and image-management software are among the topics covered. includes comprehensive instructions, color before-and-after photos, and a companion website with additional sample photos and a small field guide that readers may print off.
Compared to the typical themes addressed in an introductory compressible flow book, this material offers an alternative presentation. Fundamental Principles, Waves in Compressible Flow, One-Dimensional Generalized and Simple Flows, Multi-Dimensional Flows, and High Temperature Gas Dynamics are the five sections that make up the content.
The fundamental structures and algorithms that underpin the UNIX operating system are covered in this book, along with how they relate to the programmer interface. With certain features from Release 3, the system description is based on UNIX System V Release 2, which AT&T supports. 1. A system-wide review. 2. Overview of the Kernel. 3. The Cache Buffer. 4. Internal File Representation. 5. The File System System Calls. 6. The Process System Representation. Process Management 7. 8. Process Time and Scheduling. 9. Policies for Memory Management. 10. Communication between processes. 11. Systems with several processors. 12. UNIX System Distributed.
In the last twenty to twenty-five years, image processing systems that use images as input data have made pattern recognition a crucial component. A thorough introduction to pattern recognition and its growing significance in image processing is provided by this book. Along with covering the standard problems of pattern recognition, it introduces two rapidly developing fields: artificial neural networks and image processing. The methods are demonstrated using examples and digital photos, and pattern recognition with the SAS statistical program is covered in an appendix.
The first book to provide a fair overview of image processing principles and the software concepts that underpin their application is Digital Image Processing Using MATLAB. The book combines the Image Processing Toolbox from The MathWorks, Inc., a pioneer in scientific computing, with all of the core ideas of DIP. A stable and well-supported software environment for a wide range of digital image processing applications is offered by the Image Processing Toolbox. The book's emphasis on demonstrating how to improve those tools by writing new code is one of its distinctive features.
The book offers instructions for creating a graphics system, ideas for enhancing and expanding the systems, and application problems that utilize the system. The benefits of this approach include a high degree of student participation, comprehension of the systems components of graphics software, a realistic sense of the capabilities of the graphics system, ease of use, and a greater sense of accomplishment.